30.18.03


30.18.00

Competition Winner Guns!
(In no particular order)

Raymey

Who gave one of his choices to Blob https://www.youtube.com/@blob693

  • Blob Gun (tier 7, cost 3.5 explosive)
    • Fires an ink ball that pierces similar to bolt based on the damage it deals.
    • Leaves an ink trail that slows and damages enemies
    • Ink trail can be ignited by fire!
  • Blob Cannon (tier 10, cost 7.5 explosive)
    • Fires a bigger ink blob that spawns the smaller ink balls.
  • Bayonette Rifle (tier 6 cost 1 shotgun and additional for charging):
    • Charge heavy shotgun that at full charge does a big o'l shankin', will spawn more heavy pellets when near full charge but wont do the big shank in that case

DidacticAscended

  • Micro minigun (tier 6 cost 0.5 bullet)

Aquatsunami

  • Ping Pong Gun (tier 22 cost  0.5 bolt)
  • Drone Launcher (tier17 cost 5 energy)
    • Fires a drone that flies over walls and zaps enemies

Paper

  • Scyther Disperse gun (tier 13 cost 10  bullet)
  • Scyther Wall Disperse Gun (tier 23 cost 20 bullet)
  • Paper Craft Gun (tier 8 cost 2.5 bolt)

Ringno

  • Slapper (tier 11 melee)
    • Breaks wall and really high knockback

Daph

  • Blasphemia (Secret melee weapon)
    • Has to be found on loop in inverted mansion. Sacrifice a melee weapon to a pedestal at the bottom of the play area.
    • A 4 combo melee attack that on each click of the fire button spawns a different slash ending in a big hammer swing with a melee explosion.

Another new gun:

  • Maggot Launcher (tier 5 cost 4 bullet)
    • Launches friendly maggots that bite something and die.
    • Have a small chance to drop something and spawns a corpse so 'impact wristable'
    • Even though it costs bullet ammo these are not considered 'bullets'

Horror

  • Stalker bullets are now considered Bullets
    • Meaning they will recycle using recycle gland and they will be ultra moddable into unique horror splinters horror plasma balls and lasers.

Hands

  • Slightly increased speed on hand
  • Hand returns even faster when target died

Steroids

  • Punchswap now destroys squares and fixed a bug where it did not destroy green projectiles
  • Punchswap now stops enemy lasers. (except throne beam)

Fish

  • Buddy Cop:
    • Gamma guts now lets the partner deal contact damage
    • Increased hitbox of partner so it more easily deals contact damage and blocks projectiles
    • Partner will now more aggressively target enemies and run on top of them

Rebel

  • Allies are now immune to damage while they are still doing their spawn in animation, they will still block projectiles though.
  • Rebel now tosses her allies in front of her while they are flying they deal damage to enemies.
  • Impact wrists will significantly increase the tossing distance and damage!
  • When you toss an ally it will have a large projectile blocking hitbox and is able to tank any projectile that would normally hit them such as squares.


Humphry

  • Increased how quickly the additional skill decrease kicks in, now kicks in at 200 skill but at a softer rate.
  • changed c-skin unlock to require 500 skill instead of 1000
  • Added a 4 frame delay between active uses can no longer stack uses This leaves a small opening so enemies can’t be perma stunned
  • Now leaves a 1 frame window for enemies to escape the stun similar to other stun effects, this is when you try to stun something that is about to do something in the same frame you stun them.

Serene Dreams

  • Will now let through projectiles that do not align at a less than 90 degree angle difference with the moons.
    • This should make it so projectiles you already dodged and are now behind you will pass through the shield and away from you. (It also will not take off any moon charges)

Hypersomnia

  • Now prevents certain enemies from exploding into projectiles when they are killed before waking up.
    • Enemies such as lava ball enemies, golden scorpions and jungle gorillas.
  • More than doubled extra sleep time given to bush box spawned enemies
  • Increased effectiveness of sleep on some bosses
  • Now sleeps crown glutton and the crowns they spawn
  • Now sleeps enemies spawned by proto mind
  • Now sleeps fishies spawned by big fish
  • Now sleeps maggots spawned by big maggots
  • Increased sleep area on starting area by 0.2 seconds

Other significant changes

  • Added a small buffer before you can fire or use active when starting an area or when unpausing
  • Melee consecutive hits on a single slash now half the damage on each hit. Several melee weapons have a damage increase to compensate.
    • This scaled the damage insanely high during certain niche vulnerability windows on enemies and certain buffs were over tuned on specific melee weapons. Though this mechanic is intended, the difference in power level of melee builds that exploit this and those that do not is much too great.
  • Eyes Void style, increased window between void circles by approximately 5 frames
  • Re-named the freeze frames option to artificial lag. This should make it clearer to what this actually does.

Balance & Small changes

  • Nerves of steel, increased constant reload speed from 10% to 20%
  • Increased armour drop rate from 3% to 3.5%
  • Limited maximum overheal to 20 health or double max hp if thats higher
  • Normal shotgun: Increased minimum projectile velocity (its now less random but max projectile speed remains the same)
  • Fixed some recoil not being denied using extra feet
  • Increased freeze frames time + 50%
  • Significantly reduced safe distance enemy slowdown so they don't completely freeze
  • laser sword is now tier 12 instead of 11 so its one tier higher compared to energy sword
  • Reduced knockback on micro bullets
  • Increased reload speed by 1 frame for lightning striker and ultra lightning striker
  • Melee is now drawn on top of wall, they pierce them anyway so it makes sense
  • Lowered reload speed of boom-o-ray by one frame
  • Shotgun shoulders now increases bounces of bowling ball launcher by 1
  • Slightly increased accuracy of seeker bolts, they will now snap to targets a little as if they are having a bigger hitbox, this snapping is increased when using bolt marrow
  • Reduced amount of explosive and morph bullets by 1 (down from 5) on the zyndroxoogen
  • Slightly reduced additional weapon drop rate on crown of guns
    • This was particularly strong on anything that could spawn a drop as it would allow that to spawn a weapon such as flexible elbows and hammer head which normally have a very low chance to spawn a weapon. Unlike heavy heart, which only allows every enemy killed to spawn an additional weapon.
  • Weapon rolling on panda is now seeded (the seeding is combined with ultra "fuck it" meaning that rolling through a portal and rolling through the ultra will iterate the same seed value)
  • Increased difference in mutation selection when using a seed, though seeded numbers are quite random it appears that seed values close to each other will give similar results. 
    • With this change the difference of mutations each level up should be more significant, meaning you won't get offered the same set of mutations in a row as often. (Though it can still happen of course)
  • Certain idpd spawns will no longer happen when there are very few enemies left in the area, such as portals spawning in, proto statue being charged etc.
  • Mushroom land in alt spawns and jungle in alt spawns now have their props swapped.
  • Added all competition winners as rebel ally names!
  • Reduced random spawns when using random gm and alt spawns in crown vault
  • Very slightly increased duration of euphoria block bubble, and slightly increased hitbox size
  • Slightly increased reload speed of all charge weapons except charge bouncer laser and charge bows
  • Reduced health of sandworm
  • Reduced spawns in throne room on hard mode
  • Slightly reduced ultra crystal range
  • Reduced the hitbox size of the big guardian bullets a little, they are unusually large compared to other projectiles
  • Throne now pushes all enemies below itself
  • Increased reload speed super electro cannon by 10 frames

Bugfixes

  • Fixed a bug where freeze frames could cause some explosions to deal infinite damage slowly
  • Fixed shadows being drawn in the previous position of entities causing them to be offset when moving down or up at a decent speed (60fps).
  • Fixed a bug where weapons thrown in portal would sometimes be tossed outside of the play area
  • Fixed a bug where panda and panda stick could sometimes cause you to go through walls
  • Fixed a bug where sharp stress was in the mutation pool in one hit wonder on non self damage characters
  • Fixed a bug where several health adjusting mutations in one hit wonder were enabled on angel
  • Fixed a bug where ultimate gamble failed always
  • Fixed a bug where unstoppable ultra for skeleton worked as if it was ultimate gamble
  • Unstoppable ultra can now only be chosen once in a run
  • potentially fixed a couple of crashes related to freeze frames
  • Fixed a bug where radiation increase and crownvault healing bounty rewards were persistent between runs
  • Fixed a crash related to flame lasers
  • Fixed a bug where recycle gland did not work on frog gun
  • Fixed a bug where some weapons were not marked as burst or auto burst
  • Fixed a bug where bouncer plasma cannon was swapping to normal plasma variation of ultra mods
  • Fixed a bug where angel's active could obliterate the throne beam
  • Fixed a bug where sonic boom, punchswap and sheep's charge projectile did not correctly destroy green enemy bullets and did not halt squares (though punch swap now destroys squares)
  • Fixed a bug where blood cannon was deflectable by enemies
  • Fixed a crash that could potentially occur when Yung Cuz's dupes or rebel's allies were freezing
  • Fixed some more cases where extra feet did not deny recoil
  • Fixed a bug where normal flail's damage was increased when using energy brain
  • Fixed a crash that occurred when using crown of echo in combination with scanline ultra
  • Fixed a bug where spinner yoyo guns did not correctly work with scanline ultra
  • Fixed a bug where fish spawned by big fish counted as kills
  • Fixed a bug where big rebel did not heal when looping
  • Fixed a bug where some things could move the throne before it activated
  • Fixed a bug where ultra mutation start in combination with hard mode would result in you getting an ultra mutation at level 9 instead of level 10
  • Fixed a bug where the smaller throne beam would get mega big when deflected by certain abilities such as plant sonic speed and steroids swap ultras. The throne beam should never be deflectable
  • Fixed a bug where inverted big guardian/throne bullets were using an unintended even bigger sprite
  • Fixed a bug where loading a run would add your loaded loops and kills to the total of kills and loops you had in statistics.

30.18.01

  • Fixed a crash caused by using the explosion flail

30.18.02

Dailies and weeklies now auto update your score in the middle of your run! 

This occurs past area 1 at the end of each area!

Angel

  • reduced active duration a very tiny bit (1 frame and 1 additional frame on loop)

Bugfixes

  • Potentially fixed a crash on dying during a daily
  • Fixed some more cases where weapons could land outside playarea
  • Fixed a bug where some kraken weapons were not recognized as kraken weapons
  • Fixed a bug where choosing an ultra mutation did not itterate the mutation pool seed. Now it will alter the selection of your next mutations most notible when you were able to choose two random ultras in a row.
  • Fixed a bug where toxic starting weapons did not count towards frog's b skin unlock while in hand

Balance:

  • Lowered tier director burst grenade launcher from 7 to 6 and increased reload speed
  • Made succeeding ultimate gamble a little more consistent, just a little
  • Decreased amount of disperse scyther bullets increased cost and reload time of scyther wall disperse gun

30.18.03

Business Hog

  • Temporary buff:Reduced extra health from +8 to +4
  • Fixed a bug where the reload speed boost was doubled in 60fps

Second Stomach

  • No longer increases healing for absorbing pores and alkaline saliva

Alkalina saliva

  • Now heals 2 instead of 1

Absorbing pores

  • Heals every 150th rad instead of 120th (145 for doctor)

Euphoria

  • Reduced i-frames by a very small amount

Balance

  • Significantly reduced maximum amount of projectiles possible on wall and 'bullet laser' weapons. Originally they were made without crown of freedom existing so naturally this limit would have never been reached and was set insanely high.
  • Reduced iframes from armour by 1 (from 8 to 7)
  • Muchas weapons now have a limited range that is approximately screen size. This is mostly to prevent major lag in some bigger areas.
  • Doctor's trigger fingers bonus reduced from 5% to 2.5%
  • Slightly reduced effectiveness of recycle gland on disperse scyther and disperse wall scyther
  • Slightly lowered reload speed of scyther wall disperse gun

Bugfixes

  • Fixed a bug where temporary buff on business hog doubled reload speed in 60fps compared to 30fps
  • Fixed a bug where in a daily or weekly in hardmode it would still nerf absorbing pores by additional 30 rad requirement
  • Fixed a bug where absorbing pores still mentioned a nerfed version in hard mode. Though that version is now the real version
  • FIxed a bug where if the loot system could not find a weapon of an available tier in a large amount of tries it would quickly lower the 'good enough' tier instead of trying an equal amount of tries for a slightly lower tier weapon. This resulted in some very low tier weapons dropping later on at specific tiers where there aren't that many weapons.
  • Fixed a crash when trying to use alt spawns
  • Fixed a bug where the popup for steroids b skin still mentioned big machine
  • Fixed a bug where losing/rerolling serene dreams did not immediately destroy the moons
  • Fixed a crash that could occur when raven's are trying to fly
  • Fixed a crash that could occur when using venuzian airhorn
  • Fixed a bug where sheep could walk out of bounds when using crown of freedom
  • Fixed a bug where eyes could brainwash the throne leading to weird behaviour now correctly applies at least 4 enemies must exist and now also has a check for health, as in it will only brainwash targets with less than 200 health
  • Fixed a bug where walls did not correctly get destroyed when using crown of freedom during the enemy crown of freedom in crown glutton fight
  • Fixed a bug where chickens headless body did not match the secret skin if you equipped it from menu
  • Possibly fixed an issue where portals could spawn on top of inverted portals

Files

NuclearThroneUltraMod_30.18.03.zip 214 MB
29 days ago
NuclearThroneUltraMod_30.18.03_no_steam.zip 214 MB
29 days ago

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Comments

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Do you guys ever plan on updating the wiki?

Its mostly just me working on the mod. Last time I tried updating the wiki it wouldn't let me. So not really. But if you require some kind of info its probably in the discord server.

nice patch

erdeppol is the greatest