30.13.01
Nuclear Throne Ultra Mod » Devlog
Changelog art by: Daph
Y.V.
- Added two secret ultras for Y.V.
Robot
- Added another secret ultra for Robot
- Added another secret skin for Robot
Chicken
- Harder to Kill:
- Added: Crown vaults regenerate 1 max HP
Viking
- Increased damage of vikings great axe by 2 and normal axe by 1
- The axes now apply a venom. This deals damage over time and halts the enemy movement when it damages.
- (This means her starting weapon can now kill scorpions in a single slash)
Gamma guts
- Now deals a small amount of damage to enemies that are near you
Hammer Head
- Now when pushing through walls using hammerhead.
- Your character will dig into the floor making you immune for one second.
- While digging you are still able to shoot and use abilities!
- This should allow you to use hammerhead aggressively.
Alternative Ultras:
- Finding and taking an alternative ultra will now always make it available!
- Alternative ultras no longer replace existing/normal ultras, but instead will be placed on top of the existing ultras.
- This change works retroactively so if you've already found an alternative ultra once it should pop up now!
- (Originally there were only a few secret ultras and they were meant as a fun super rare thing you could find. But they have become a bigger and bigger part of the game, since there are so many now they should also be more consistent.)
- You can only mark alternative ultras as found in a gamemode concoction that has unlocks enabled
Global progression:
- Removed border on characters for getting all skins, all goldens and crown start.
- Instead you will only get a green border for looping with that character.
- The golden border for collecting all skins guns, looping and having crown start is still there, but now also requires you to have found the alternative/secret ultras.
- After getting 100% you can now go for 200%
- This will count golden weapons, crown start, if you've looped with the character and alternative ultras you've found.
Added in-game changelog
- This is a condensed version of this changelog!
New weapon:
- Heavy screwdriver (tier 5)
Balances & Small changes
- Extrafeet no longer gives rads when it gives a drop
- Very slightly reduced rads in the crown courtyard
- Golden disc gun is now in the normal drop pool
- Player rockets will now only explode from other explosions based on the smaller collision mask instead of the big one
- Player rockets now use pixel perfect wall collision making them easier to shoot around corners. (Not applied to bouncer rockets)
- Player rockets no longer explode when hitting a prop
- Added two smaller explosions to increase the explosion radius of player rockets. these explosions deal slightly less damage than usual
- Significantly increased player rocket hitbox (not applied to bouncer rockets)
- Increased velocity of player rockets
- Increased radius of car throw explosion and added one more explosion to it
- Increased damage of morph a little
- Increased reload time hyper gatling bazooka
- Very slightly reduced reload speed of jaw splitter (1 frame)
- Increased amount of splinters every regular o'l splinter gun. (thats not a combo of other bolt types, and not jaw splitter.)
- Jaw splitter and jaw eraser now cost 0.25 more ammo
- Ultra splinter gun is now an auto burst weapon
- Ultra splinters now bounce towards enemies when hitting a wall
- Significantly increased weapon droprate on lilhunter
- Increased damage of super bouncer flak cannon bullet
- Increased pierce damage of ultra lightning cannon
- Ultra protectors should now try to be below the throne
- Optimized mod knockback and other effects, the game should now lag much less when tons of enemies are existing at the same time.
- Weapon chests of any kind will now check contents of other weapon chests when deciding what to drop so that you do not get duplicates.
- Last wish death prevention now triggers before bouncy fat
- Added recoil forward to spader
- Reduced damage dealt to enemies when you are being revived
- Cursed pickups will no longer completly stop all attract range but instead will significantly reduce it. This means that plutonium hunger is much more effective on normal cursed pickups. (it does still lower your curse level, but you could have three cursed weapons)
- Increased damage of forward lance slash on red scythe
- Plant's new secret ultra can now be equipped in daily score
- Rogue rifle bullets can now use normal bullet ultra modding.
- Rogue rifle bullets now have point wall collision
- Rogue rifle bullets now have a much bigger hitbox for hitting enemies (even larger than normal bullets)
- Increased weapon droprate increase on crown of guns
- Black sword can now be obtained by dropping the chicken sword in any of the inverted versions of oasis/savanna/desert
- Increased damage of dark sword by 2 (this should cross some breakpoints)
- When chicken regenerates max health by looping but was at 0/0 she will now get 1 health so she doesnt immediatly lose her head again.
- Slightly lowered highest possible tier of weapons from YV crib weapon chests
- Significantly increased healthchest chance when at or above full health when using crown of life (previously this had a reduced chance)
- Lowered projectile speed and amount when dying on jungle gorilla
- Reduced cost and increased reload speed of plasma shotgun
- Speed weapon mod now applies speed to all projectiles in a burst.
- Speed weapon mod now applies speed to all projectiles that are spawned from other projectiles. Such as disperse weapons. Anything that explodes. toxic crossbow etc.
- Poppop and other projectile speed enhancers (hunter passive) now also apply projectile speed boost to all projectiles in a burst.
- Significantly reduced collision circle for rads and pickups, this should make them slide along walls easier. It shouldn't have too big of an effect on your pickup range as they will home in on you anyway.
- Added some speed lines to plutonium hunger
- Portal in graveyard will no longer open until you take patience from patience station
- Reduced cost of blood rocket guns by 0.5
- Lowered damage (except for ghost dagger) and increased reload time of ghost weapons slightly
- Small improvement to regular plasma balls pushing against walls, they now stick around a little longer
Bugfixes
- Fixed a bug where big chests could drop two or three of the same weapon
- Fixed a bug where the new eyes secret ultra was not obtainable through crown of resurrection
- Optimized cursed factory
- Fixed a bug where frost flak bullet did not deal additional damage when using strong fire ultra as steroids
- Fixed a bug where doctor's infect dealt double damage in 60fps, slightly increased damage to compensate
- Fixed a bug where rebel's Defense ultra buffed Fish's partner's bullets
- Fixed a bug where hunter thronebutt and certain weapons such as crossbows gave double damage boost
- Fixed a bug where freeze frames would flicker the side art
- Fixed a bug where crown of blindness was triggering twice as fast in 60fps causing bullets to hit other enemies more often
- Fixed a bug where the pause screen while in dark areas had a faded floor
- Fixed a bug where shadows were darker during freeze frames
- Crosshair now remains active during freeze frames and fixed a bug where it was hidden
- Fixed a crash that could occur if you died the same frame a weapon dropped from an enemy
- Fixed a bug where puffy cheeks and nerves of steel and some other reload buffs were not applied to inconsistent incompatibility ultra for panda
- Fixed a crash on leaderboard when trying to view the recent normal mode weekly.
- Fixed a bug where raging big rats can cause infinite hallways in sewers
- Fixed a scarier face bug where per frame damage such as lasers, and explosions would take away more excess damage due to the several instances of hits in 60fps compared to 30fps
- Fixed a bug where enemies would not target robot's turret
- Fixed a bug where having puffy cheeks would prevent robot from taking damage when eating a cursed weapon
- Fixed no walking gamemodes
- Fixed a bug where if you left the blacksword in desert/oasis/savanna and then respawned somewhere before you reached loop. it would not drop the blacksword when you did loop
- Fixed a bug where normal ultra mutations were revealed even if you had never taken them
- Fixed a bug where hands hand would not attract pickups through throne 2 void walls, same for yc dupes
- Fixed a bug where projectile speed mods were applied even if you had crown of purity
- Fixed a bug where reload speed mods were still applied when you had crown of purity
- Fixed a bug where sucof could reverse bolts that already hit a wall.
30.13.0
Bugfixes:
- Fixed several crashes
- Fixed nuke explosions not having weapon mods
- Fixed a bug where morph-o-laser could spawn morph at twice the rate in 60fps
- Fixed rogue rifle crashing the game
Balance
- Increased health of tiny kraken (+2 pre-loop +1 on loop)
- Increased speed of swarm bolts
- Big dog now has a 50% chance to drop a second weapon
- Big bad bat now has 100% chance to drop a weapon and 50% to drop an additional one
- Big bandit now has 50% instead of 10% chance to drop a weapon
- Increased weapon dropchance salamanders 2% to 5%
- Snowtank weapon dropchance 15% to 17%
- Snow wolf 2% to 5%
- Jungle gorilla 15% to 20%
- Wonderland teapots 4% to 20%
- Guardian Dog 6% to 15%
- Thiefs 0% to 10%
- Buff mushroom 5% to 12%
- Increased damage of blood rocket from 5 to 6
- Graveyard Breeder from 2% to 15%
- Necromancer 0% to 4%
- Big machine 90% & 25%
- Bush box 100% & 40%
- Dragon 60% ->80%
- Slightly increased wallslide speed
- Added a soft cap to scarier face where if you deal more than 100 damage it will take 50% of excess damage
Files
NuclearThroneUltraMod_30.13.01.zip 211 MB
Feb 12, 2024
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Nuclear Throne Ultra Mod
This is a mod for vlambeer's game Nuclear Throne.
Status | In development |
Category | Game mod |
Author | Erdeppol |
Tags | 2D, Arcade, mod, Nuclear Throne, Pixel Art, Roguelike, Roguelite, Top down shooter, ultra, vlambeer |
Comments
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Game crashed right after charging up and using the Ion Cannon. For reference, I was YV, had energy brain and just fired the weapon as normal.