30.11.02


Viking

  • Increased default damage of serpent armour strike
  • Axe now deals more damage but reload time is increased
  • Increased hitbox and homing of serpent armout strike, also it goes straight towards your aim for a little longer, before redirecting to other enemies
  • Sizzled up the axes

Chicken

  • Sucof:
    • Now also reverses enemy movement
    • Significantly reduced cooldown when toggling active, but slightly increased cost of active

Atom

  • Increased lightning amount and length when using thronebutt
  • Thronebutt now causes an explosion in the middle of your teleport line (only if you're not too close to it)

Boiling veins

  • Now spawns flames on you whenever you walk through fire or take an explosion on the chin, these flames can hurt enemies

Weapon fire type indicator

  • When you hover over your weapon in the HUD, it will display wether it is:
    • Auto
    • Burst
    • Auto Burst
    • (Yes I went through 720 weapons to mark these)

Balance & Small Changes

  • Increased range of plant's killer sapling spawning
  • Reduced how often ultra crystals shoot, this also decreases their total width
  • Gave ultra crystals a range for their normal attack but the range is very large.
  • added a bunch of tips
  • Dragon now has a small knockback prevention when already far away from the origin point horizontally (when the dragon is far away it would get much more aggressive and spam you way more)
  • Lowered health of dragon, gave dragon a new meteor attack and fixed a bug where it was too aggressive and it will now always do its disappear and appear attack when reaching low health.
  • Enemy mini flame cannon's are now deflectable
  • Enemy lightning cannon is now deflectable
  • changed angle of lava ball fire cannon projectiles
  • Reduced chance of salamanders on b tiles scrapyard
  • Inverted areas and crownvaults now only increase tier by 0.25 instead of 0.5 extra
  • Very slightly increased damage tentacles
  • Super kraken gun now fires thicer tentacles meaning it deals more damage
  • Increased range of car throwing snowbots and detection speed, (still have a little aim delay and I added ! ! ! for indication)
  • Reduced ammo cost of the broxtooven
  • Increased tier frost sword gun +1 (tier 12)
  • Slightly increased chance for enemies to get reduced health when using crown of luck
  • Slightly decreased size of damage numbers
  • Reduced damage of Flail by 1
  • Lightning crystals now stay still and don't use electricity while sleeping
  • Laser crystals of all kinds now also stay still when sleeping
  • Cursed crystals won't teleport when sleeping
  • Increased weapon quality once more
  • very slightly increased reload speed splinter pistol
  • Added current verison in in-game menu
  • Reduced default iframes on loop and increased pre-loop
  • Shanks no longer have a hit thingy when hitting walls, the sound would quickly get annoying with that
  • Shotgun lance now fires two additional pellets in a much more accurate spread
  • Added an in-game hud icon for daily gamemode
  • Scyther, sword guns, stabinator etc are now all considered a melee weapon (so they work with blasphemy)
  • Increased range of middle shanks from the shanker
  • Maggots now remain stationary when sleeping (and optimized them a little)
  • Triple electro gun now uses 2.5 ammo
  • Taking crown of frog will now increase your tier by 1
  • Made some changes to big fish, it can no longer constantly break walls and instead will only break walls when charging. Also it will now charge you when you are behind a wall, and will heal less
  • Increased attack range of jellyfish
  • Fire bats can now fire normal fire bullets and inverted version can now shoot lightning, also lowered their health
  • Reduced ammo on inverted jungle bandits
  • Graveyard entrance now curses all weapons on the ground or in unopened chests
  • Killing graveyard fish will now uncurse all weapons on the ground and in chest
  • Further increased eagle eyes homing
  • Reduced health inverted big machine
  • Increased projectile speed of all incinerators
  • Slightly reduced max projectile speed of cardguys
  • Reduced spin attack projectile amount by 1 for cheshire cat
  • Slightly reduced health inverted cheshire cat
  • Graveyard patience station now gives 3 patiences instead of 2
  • Reduced size of hitbox of enemy flame/lightning cannons
  • Getting frozen or burned in lava/frost will now spawn fire/frost flames that deal damage to enemies. lava now also deals 1 damage instead of 2. (A bug was fixed that made detection of this tile sometimes not work)
  • Reduced cost of seeker wave gun -1
  • Ultra wave gun is now fully automatic

Bugfixes:

  • Fixed a bug where big throne bullets would create extra space in throne 2 fight
  • Fixed a bug where ultra big dog kept spawning when morphing them in alt spawns T2 fight and other ultra big dog issues
  • Fixed several bugs to you getting multiple ultra mutations but now infinite levels will have ultra at level 19 again, but keeping the unlock requirement at level 20 so you can now have 2 ultras in that mode for unlocks.
  • Fixed a bug where crown of destiny did not work properly in multi crown mode
  • Fixed a bug where horror ultra E forecall did not give the correct amount of options when using crown of destiny (will now be 3 instead of 1)
  • Potentially fixed a crash on leaderboard when viewing a no crown score
  • Fixed a crash when taking crown of reincarnation
  • Fixed a bug where inverted dragon had way too much health
  • Fixed a bug where the dragon dance did not end when the dragon died
  • Fixed a bug where enemy fire could linger and deal damage to you multiple times if big enough
  • Fixed loud lavaball enemies
  • Fixed a bug where recent ultra mutation exclusion from one hit wonder did not work
  • Fixed big machine tell lasersight being constantly active
  • Disabled boss intros in alt spawns mode
  • Fixed labs 2 spawning walls in unintended places on alt spawns mode
  • Fixed venus car spawning portal elsewhere sometimes
  • Fixed a bug where explosions could push you out of bounds when using crown of freedom
  • Fixed a bug where lightning could be near infinite for elementor with energy brain and potentially crash the game on some systems
  • Fixed a bug where setting any starting weapon or one weapon only with a valid weapon as your first gamemode then a non unlockable gamemode would allow unlocks
  • Fixed a bug where double or more golden weapon chests spawning at the same time could roll the same not unlocked weapon
  • Fixed a bug where daily gamemode did not show when starting it
  • Fixed a bug where deflected idpd grenades turned green
  • Fixed a crash that could occur when big bad bat died while also spawning in more bats
  • Fixed a bug where losing armour did not trigger hurt animation in some cases.
  • Fixed a bug where additional serpents did not use bskin when using multi armour strike ultra
  • Fixed a bug where wall hit effects appeared in the wrong location
  • Fixed a bug where inverted freaks did not fuse.
  • Fixed a bug where running multiple instances of ultra mod would allow you to start the daily multiple times
  • Fixed pizza sewers yank spawns
  • Fixed a bug where starting a daily gamemode did not register, so you were able to restart it.
  • Fixed spread of shanker being wrong
  • Fixed a bug where starting in certain areas using random area mode would not start the music of that area
  • Fixed a bug where chicken's slow motion did not always apply movement reduction on enemies
  • Fixed a bug where ammo chests would not regenerate when holding only one weapon
  • Fixed a bug where breaking line of sight or distance with a jungle bandit would not reset their ammo and 'start firing' state
  • Fixed a bug where red scythe costed energy ammo
  • Fixed a crash on inverted lava ball enemy
  • Fixed a bug where extra feet prevented elementor's ice cold and burning hot ultras environmental effects
  • Fixed a bug where lava that is on top of normal floor tiles had no effect

30.11.01

Balance & Small Changes

  • Glass arm cannon, and crown of luck now work on gold totems

Bugfixes:

  • Fixed a bug where humphry got 60 skill whenever a gold totem spawned in
  • Fixed a bug where humphry got double skill from ultra bazooka and bolts, it would also gain skill from props
  • Fixed a bug where music did not switch between areas


30.11.02

  • Fixed YV POP POP not working

Files

NuclearThroneUltraMod_30.11.02.zip 211 MB
96 days ago

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