30.04.00


New Weapons (we're now at 700!)

  • Bomb lobber
    • (Early game grenade weapon that drops a bunch of bombs, can be tossed over walls and enemies, but because it lobs over anything it is difficult to hit, but potential damage is high)
  • Energy Backstabber
    • (A charge melee weapon, telepathor like, energy lance shank towards the user)
    • (replaces time thrower)

Good O'l Humphry

  • Slightly increased how quickly skill decreases (percentage based not constant decrease (so more noticable on loop))
  • Discipline decreased stun duration so now it is double instead of +220% 
  • Now has 6 max hp again
    • (combination of very strong passive and very strong active was too much power)

Rebel

  • Allies will now try to avoid idpd grenades
  • Improved ally targeting, previously they would still try to target the same target even if it broke line of sight
  • Slightly increased ally projectile speed
  • Ally bullet's now use pixel perfect wall collision
  • Increased ally bullet hitbox now that wall collision is pixel perfect

Angel

  • Ascent Ultra:
    • Now has the added benefit: Picking up cursed weapons uncurses them

Balance & Minor changes

  • Proto mind now summons enemies during the fight when reaching half and low health.
  • Reduced amount of bullets in spin bullet attack on protomind
  • Euphoria decreased effectiveness of bullet slowdown by 2% (still stronger than retail)
  • Slightly reduced effectiveness of euphoria on enemy fire
  • Crown of sloth and crown of speed now effect enemy flames
  • Minor tweak to hovering over a crown to see description (longer and smaller hitbox)
  • Adjusted Humphry experienced ultra description since it was still mentioning the old hit system for skill instead of dealing damage
  • You now also need to stay on an ally for a little while to see their name
  • Increased minimum range on double shotguns and reduced randomness of projectile speed
  • Significantly reduced health of anchor prop in oasis
  • Discs now deal double damage (12) against enemies instead of +4
  • Slightly reduced explosion size of chesire cat
  • Jungle bandits should walk towards you a whole lot more now
  • Increased Hunter's focused fire ultra homing
  • Now showing a wee popup when you swap mutants in random mutant each area gamemode
  • Lowered tier toxic launcher and heavy toxic launcher
  • lowered reload speed and burst speed of splinter machinegun its now fully automatic
  • Minor tweak to frog's minimum walking speed lowered it by 5%
  • Little hunter no longer drops the time bomb

Bugfixes

  • Fixed a crash that could occur on quick restart
  • Fixed a bug where inverted assassins and jungle assassins could hide underneath proto statues
  • Fixed a bug where inverted vultures lost the ability to aim
  • Fixed a crash that could occur when using new captain ultra on rogue and friendly elite shielders tried to target something that died
  • Fixed a bug where friendly idpd inspector could sometimes mind control rogue
  • Fixed a crash that could occur when YC fired a micro weapon with duplicates
  • Fixed a bug where weapons in protochests could fly out they should now be static
  • Fixed an issue where rebel allies sometimes did not target enemies
  • Fixed a bug where during the ultimate challenge the crown vault did not correctly close if you did not pause anywhere during the fight (some bugs sound kinda weird don't they?)
  • Fixed a bug where Hunter's Focused fire ultra homed twice as fast in 60fps 
  • Fixed a bug where random mutant each area and nerves of steel would keep increasing your maximum armour
  • Fixed a bug in random mutant each area where if you took a crown you wouldnt get to choose it and instead you got a nothing crown that was marked as random
  • Fixed a bug where laser cannon little charge ball damage was halved in 60fps
  • Fixed a bug where crown of curses uncursing did not overheal
  • Fixed a bug where frog had a harder time turning in the opposite direction in 60fps

Files

NuclearThroneUltraMod_30.04.00.zip 207 MB
Jan 01, 2024

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